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Freitag, 27. März 2020

Zu den neuen Ufern! Unity3D ! fold .it und etc

Hi all !

Meine Kunden fragen mich warum Ich immer seltener neue Aufträge bereit bin zu nehmen, nun es gibt zwei wichtige Projekte bei mir , einmal ist die Entwicklung von eigenen Computerspiel basierend auf Unity3D und einmal die Situation von Covid19 Virus und mein Kampf mit hilfe von fold.it , da arbeite Ich fast täglich an einem Protein welche diesen Virus blockieren wird.

Welche Projekte von Kunden kann Ich in der Zukunft übernehmen?
Höchstwahrscheinlich nur noch Flutter ,VueJS, Unity3D und ab und zu Bug reparatur bei grossen Java Projekten, wenn jemand mich für ein langfristiges Projekt beschäftigen will so müssen Sie bereit sein über den üblichen hinaus mir bezahlen zu können es ist auch nicht nur die Frage von Geld, sondern auch von der Zeit , welches aktuell mir zu wenig steht , weil  ich habe ständig laufende Projekte und bilde mich kontinuierlich und planmäßig unabhängig von jeweiligen Situation weiter.

Fazit:  Meinen Sie wirklich Ernst mit der Zusammenarbeit mit mir, dann bestellen Sie über meine Seite oder mein mobilen App die Dienstleistungen und schicken Sie Ihre Projektbeschreibung mir zu.

Ich wurde gefragt ob Ich aktuell die Interesse an einer Festeinstellung habe,  ehrlich gesagt mir es die Gedanke viel zu wieder, ja Ich muss es ehrlich aussprechen, meine Plan für die Zukunft 2025 eigene Firma zu gründen und bis dato soll alles in die Richtung funktionieren. 

Ich werde weiterhin für Sie nützlich werden, aber erwarten Sie nicht die Festangestellten Verhältnisse , weil Ich bin nach wie vor ein eigenes Boss und Unternehmer! 

Donnerstag, 19. März 2020

Twitch stream!

Hi folks , due to the emergency situation with covid 19 virus, i decided using software fold.it to fight agains virus!
Support my fight at patreon and watch my stream at twich today 19.03.2020 from 11:00 to 13:00 PM Berlin time.

Montag, 2. März 2020

The Flutter retrospective , 2020 mobile app development


The Flutter retrospective

As experienced German full stack developer (Java Enterprise and Java Script) I kind of hesitated to jump on the “hype train” with all that mobile development for Google and Apple app store platforms, remember all those web days with Angular , React, VueJS ? ;)

After watching my favorite senior freelancer Stefan Mishook and his thoughts on Flutter I decided to invest some time in developing my own freelancer services app.

So what’s special about Flutter platform, well let’s look at this comparison table (image origin from Udemy instructor Maximilian Schwarzmüller)

As you can see from this comparison, Flutter is the most supported and hardware optimized platform. Flutter can generate mobile app for Android and iOS  operating systems and its possible to have one codebase for Google Play store and Apple App store.


Lets look at Flutter architecture:
(image origin from Udemy instructor Maximilian Schwarzmüller)



It’s kind obvious that it's really fast, because the engine was written in C++ language and C++ performance (when it’s done correctly) is without a doubt have most efficiency in regard to app responsiveness.

So what you need to start?
I won’t describe the complete tutorial how to setup the dev environment but I can mentioned, that you need a latest Flutter and Android Studio with Flutter plugin which both available for free, just google it ;) (If you use Windows 7 you need to install power shell 5.1 or your dev environment won’t work properly)

In which language your write a typical Flutter App?
The standard for Flutter is language Dart , which pretty familiar to Java or C#, but don’t think it’s the same because Dart has 'strong way' for functional programming, and I personally wasn’t prepared to program my project in functional style. ;)

If Dart more functional language how do you save state?
Well pretty easy ! ;)
class Form extends StatefulWidget
{//here you simple return the StateOfFormForXXX}

class StateOfFormForXXX extends State<Form>{
   // here you define all elements which need to hold the state  
}

The class Form instance you put into another class where all main ui elements are displayed.

But how do you pass values from StatelessWidget?
That was tricky one I spent some time to figure it out (StatelessWidget class can read the user input), what happening and it was interesting that in one and the same class events writing in one and the same variable can’t read the previous value, so StatelessWidget is really stateless in Dart language ;)

To make story short let’s think in form of following example suppose we have two classes one is Amunitionforrockets and Rocketlauncher

class Amunitionforrockets extends StatelessWidget{
   //some work of loading rockets into ammunition
   //Here I do call for rocketlauncher when ammunition is loaded
  child: Rocketlauncher(rockets);
}
class Rocketlauncher extends StatefulWidget{
//Pay attention here I pass the values to constructor
final Rockets rockets;
Rocketlauncher(Rockets loadedrocketsfromammunition)
: rockets = loadedrocketsfromammunition;

@override
StateForRocketLauncher createState(){
 return StateForRocketLauncher(rockets);
}

So basically the Stateless Class receives values from another class trough constructor and the Stateless Class do the same and pass it to the Class which is Statefull. If you really need to manipulate the values before it reach the expected class, then you need to introduce and pass values again via constructor to this class and so on.

Some people from functional world would say so what?
And say this is how it supposed to be.

For me personally, with more OOP experience I say:
I don’t like to create unneeded classes for the state.
I prefer to have clean architecture where each class do only one function and that's it, but with such approach I need a stateless class for ui and statefull or state class for the state of the ui, in Java in my opinion it's more obvious and well thought, but each developer do own software design style most times software engineering decisions are influenced not by the own tech decision , but rather pushed from boss pressure, like for example : "We need to push the deadline!, We can deal with minor issues later!"
I think having too much classes, did bothered me a lot during the development process in Flutter and i promise to myself to read the book 
Flutter Clean Architecture: The next level of your effective Android\iOS coding with using Flutter! 
for my next Flutter project. ;)


The result of my work is great! ;)




Does flutter have good documentation and community and plugins?
YES, YES, YES, the documentation is great , the community is welcoming Flutter new and shiny after all, plugins are amazing for example I used for video player, for displaying checkboxes and etc and did worked out of the box, most times third parties are BSD licensed plugin so its ok to use them in close source projects.

Does Flutter have a future ?
Well if Google wont dropped it one day, then I can imagine it would be a defacto standard for mobile development, Google should invest more in testability of the Flutter, I did experienced some problems writing tests for Flutter but with a lot of effort I was able to get around of it.

Conclusion: Writing native Android or iOS app’s will be from now on a special case and not the common thing. 

I decided for my current and future clients, there no obvious reason to do a separate development for Android and iOS (maybe in case of writing mobile games were the performance must be a king). 

The learning curve is not so steep as it was during my experience learning Angular, I really enjoyed writing in Java familiar syntax

One last thought: does Flutter can kill the webapp development?
This is already happening other competitors like VueJS offer a NativeScript as “one killer” solution which allow you not only create webapp but actually to generate a mobile app.

Future in web apps and mobile apps development start to merge 
and there would be even more challenges to develop and test it properly and with that I conclude with following advice to my fellows developers : make sure that the whatever tool you use in your company can satisfy your current company requirements for solving the domain problems and make sure that you able to produce clean code with almost 100% test coverage, if one of this criteria are not met don’t use “new” tool for your current or future project , because adding new shiny stuff can cause real problems, there will be always a big danger of choosing wrong tool for the current job and managing tools and understanding the domain problems of your company is a mandatory for your as professional developer , because at the end of the day you wish that all works fine and nothing breaks even if you on holidays, your phone shouldn't ring and you should enjoy your vocation......

P.S My Flutter notes (references links to other useful resource which i used during the development process)

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