The course of Jonatan
Weinberger provide definitive quality and no I don’t endorsing his work
by any means, I just speak from my personal experience, this not a course
review but if you ask me how to learn Unity3D:
I say this course is one of the best options which can teach you about Unity3D game development, be aware that you need basic C# programming skills and don’t be afraid to read manual and apis docs of Unity3d 2019 version and try and try and try things out, because for post processing some adjustment from view of a student needed , but it is not big hurtle , because Unity3D have good documentation and overall great community and make sure that you treat this course like real work, it’s very work intensive.
Let’s go back to
my main topic, status of my learning of Unity3D, I think, I have reached
the point where I can confidently claim ,
that I can develop Unity3D based game and I delivered the proof and still there some unknowns about the Unity3D Engine (creating assets and make them look good and importing of fbx from CityEngine ) and how practical it would be to write the game in test driven development, definitely I must go into preproduction mode of developing of my own game and it will take time:
that I can develop Unity3D based game and I delivered the proof and still there some unknowns about the Unity3D Engine (creating assets and make them look good and importing of fbx from CityEngine ) and how practical it would be to write the game in test driven development, definitely I must go into preproduction mode of developing of my own game and it will take time:
I will use scrum methodology to execute this project:
1. Write stories
2. Discuss them with team members
3. Create prototypes and show them to the public
4. Gather feedback and prepare pipeline for the milestones
It will be very interesting!
Here proof that i Alexander Freelancer developed and created a prototype during course of Jonathan Weinberger:
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